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Lows

Adjusts low-end body and warmth โ€“ turn up for fuller sound, turn down to reduce muddiness and boominess.

Last updated: 1/12/2026

How to Adjust Lows in Cryo Mix

TL;DR: The Lows slider controls how much low-end weight and warmth your audio has. Turn it up for more fullness. Turn it down for a cleaner, lighter sound with less boom and mud.

The Lows control adjusts the bass and low-mid โ€œweightโ€ of your sound - the part that makes audio feel warm, full, and thick, or (if overdone) muddy and boomy.

  • Increase Lows to add body, warmth, and fullness
  • Decrease Lows to reduce boominess, rumble, and muddiness for a cleaner sound

Advanced note: Lows mainly affects the low and low-mid range where โ€œbodyโ€ and โ€œmuddinessโ€ live - not just the extreme sub-bass.


Quick starting guide

Use these as a quick first move, then A/B:

  • Thin / small / weak โ†’ slightly increase Lows
  • Muddy / cloudy / unclear โ†’ slightly decrease Lows
  • Kick/bass dominates everything โ†’ decrease Lows until vocals/instruments come forward
  • Great on headphones but too bassy in the car โ†’ slightly decrease Lows for better translation

Tip: Make small changes first, then compare before/after.


When to use Lows in Cryo Mix

Add body and warmth

Use a gentle Lows boost when:

  • Vocals sound weak or too โ€œwhisperyโ€
  • Guitars, keys, synths, or strings feel too thin
  • Drums or full mixes lack low-end presence

Reduce muddiness and boominess

Use a Lows cut when:

  • Home recordings have room rumble or boom
  • Bass, kick, or low synths overpower the mix
  • Full mixes sound โ€œfoggyโ€ or โ€œcloudyโ€ (especially on small speakers)

Improve translation across speakers

Adjust Lows when:

  • Your track sounds balanced on headphones but too heavy in the car
  • You want it to translate better to phones, laptops, and Bluetooth speakers

In short: boost Lows for warmth/body, cut Lows for clarity/cleanup.


Pro tips & creative uses

Go subtle, then A/B

  • Make small moves and compare before/after.
  • If you feel the change more than you clearly hear it, youโ€™re usually in the right zone.

Combine Lows with Highs for overall tone

  • Use Lows + Highs together to set the โ€œwarm vs brightโ€ character.
  • A little more Lows + a little more Highs can sound big and modern without getting muddy.

Tighten the low end before pushing loudness

  • Too much low-end can make limiting react harder and reduce clarity.
  • If you plan to push loudness, tame excessive Lows first.

Creative effect: lo-fi / small speaker vibe

  • Lower Lows (and optionally reduce Highs) for a โ€œphone/radioโ€ tone.
  • Great for intros, breakdowns, or background/filtered sections.

Create contrast between sections

  • Add a bit more Lows in the chorus to feel bigger and fuller.
  • Slightly reduce Lows in the verse for a closer, more intimate vibe.

Common mistakes and how to fix them

1) โ€œMy mix sounds muddy and unclear.โ€

Likely cause: Too much Lows (low-end / low-mid buildup). Fix:

  • Reduce Lows slightly.
  • If itโ€™s still muddy, check Mids and any EQ Correction - low-mids are often where mud lives.

2) โ€œMy vocals or instruments sound thin and weak.โ€

Likely cause: Lows is cut too far. Fix:

  • Gently increase Lows until body returns.
  • Stop before it becomes boomy or masks the kick/bass.

3) โ€œThe bass and kick are shaking the room but the rest feels buried.โ€

Likely cause: Low end is overpowering everything. Fix:

  • Turn Lows down until mids/highs come forward.
  • You want bass/kick to support the track, not dominate it.

4) โ€œSounds great on headphones but too heavy in the car.โ€

Likely cause: Headphones can hide excessive low-end buildup. Fix:

  • Slightly reduce Lows, then check on two systems (car + phone/Bluetooth speaker).
  • Use Lows as a fast way to improve translation without re-EQing everything.

5) โ€œI keep cranking Lows for power, but it just gets messy.โ€

Likely cause: More lows can add clutter, not impact. Fix (choose one):

  • Use a moderate Lows boost plus a small Highs boost for โ€œbiggerโ€ without mud
  • Or reduce Lows slightly and let dynamics/loudness tools provide the punch
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